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Author |
Thread Statistics | Show CCP posts - 41 post(s) |

Jessica Duranin
Science and Trade Institute Caldari State
178
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Posted - 2014.10.01 18:21:00 -
[1] - Quote
Bwaahahaha!  brb, need to find a bigger tear bucket. |

Jessica Duranin
Science and Trade Institute Caldari State
183
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Posted - 2014.10.01 20:12:00 -
[2] - Quote
Pic'n dor wrote:What about upper limit to fatigue/cooldown to something like 30min ?
and why 5 LY ? Try a day or two. 30 minutes would not prevent you from moving massive cap fleets across the galaxy to make a timer. |

Jessica Duranin
Science and Trade Institute Caldari State
183
|
Posted - 2014.10.01 20:13:00 -
[3] - Quote
Daron Annus wrote:ccp,
can you explain the reasoning behind not putting the limits/nerfs on the cyno itself...vs on every capital? ...
Because that would do nothing to prevent the "big guys" from moving hundreds of caps across the galaxy in a few minutes. They would just put up more cynos. |

Jessica Duranin
Science and Trade Institute Caldari State
183
|
Posted - 2014.10.01 20:25:00 -
[4] - Quote
Scarlet Intelis wrote:Mizhir wrote:Scarlet Intelis wrote: D: Sorry small alliances with one or two Titans. Large alliances with 50 Titans can continue to throw toons into the battle, but you have to deal with your one Titans cooldown and jump fatigue while they just switch to another Titan.
Like those two titans would have stood any chance against the massive superfleet of the large alliance. You're misunderstanding. What I'm saying is with the cool down timer for moving toons through a Titan's Jump Portal, alliances with a small number will be impacted for more than alliances with a larger number. While 1 Titan is cooling down, a larger alliance will just use another. Small groups don't have that option. It's not the bridging titan who gets the fatigue, it's the ships using the bridge. |

Jessica Duranin
Science and Trade Institute Caldari State
186
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Posted - 2014.10.01 20:32:00 -
[5] - Quote
Etienne Picard wrote:This will alienate a lot of elite pvp'ers and veterans from the game. lol @ calling dropping more supers than the other guy "elite pvp"
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Jessica Duranin
Science and Trade Institute Caldari State
187
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Posted - 2014.10.01 20:54:00 -
[6] - Quote
Laboratus wrote:Congrats to CFC for winning the game. Blue donut FTW! After this batphones won't work and only the largest entities can muster large cap and supercap entities as others can't concentrate forces. Yes, please concentrate your forces. That way small entities can freely take your space because your entire fleet is at the wrong end of the galaxy. |

Jessica Duranin
Science and Trade Institute Caldari State
189
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Posted - 2014.10.01 20:57:00 -
[7] - Quote
FusionProGamer wrote:CCP you do know that this will only hurt small groups as much if not more then large ones right? Yeah, not getting dropped by PL supers that were half a galaxy away a few minutes ago is certainly going to hurt small entitys....  |

Jessica Duranin
Science and Trade Institute Caldari State
189
|
Posted - 2014.10.01 21:03:00 -
[8] - Quote
Bort Malice wrote:BoBoZoBo wrote:Joshua Foiritain wrote:So many tears :D Tears? I am well equipped, funded and supported with ample assets all over New Eden already. Moving around is not an issue for me, no tears Organized people in large numbers, who communicate well, can do anything with resources and a solid logic train. The CFC has all of the above in ample supply. Moving around will still not be an issue, no tears. Making things harder by changing a number on a modifier can be easily overcome with all of the above. The only people these changes will hurt are those who have nothing to do with SuperCap fleet actions in the first place Orly? Then why are there so many PL bears crying here? |

Jessica Duranin
Science and Trade Institute Caldari State
198
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Posted - 2014.10.01 22:40:00 -
[9] - Quote
iskflakes wrote:Grayscale, are you sure it's a good idea to have an exponentially increasing fatigue timer with only a linear decrease?
If I do 16 jumps I will have a 2.7 million years of fatigue, is that correct?
The fatigue timer should be capped at 15 minutes. It should not increase beyond that. This would be sufficient to prevent people crossing the map and you wouldn't have any "ruined" characters with multiple years of fatigue. They will most certainly implement some sort of cap. However 15 minutes would be pretty pointless. That wouldn't stop you from jumping your supercap fleet from one side of new eden to the other to defend a timer. |

Jessica Duranin
Science and Trade Institute Caldari State
198
|
Posted - 2014.10.01 22:42:00 -
[10] - Quote
Jenn aSide wrote:Schmell wrote:Oh well, another thing just came up.
Apparently you can now roam with carrier, like nidhoggur, which makes around 500m/s on mwd, and with proper fit and implants can warp at 3.89 au/sec (which is higher than warp speed of CRUISERS, not even mentioning lovely handicapped battleships). How the hell you are supposed to counter that in SMALL scale engagements? I'm already EFTing a Nano-Nid!!!!! ask the wormhole people. They already have to use such abominations since the last patch. |
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Jessica Duranin
Science and Trade Institute Caldari State
200
|
Posted - 2014.10.01 22:51:00 -
[11] - Quote
Shepard Wong Ogeko wrote:Joshua Milton Blahyi wrote:[quote=Scarlet Intelis] Same goes for all those tasty low sec R64 moons currently help by PL/Goons. They won't be able to protect all of them all the time.
Enjoying trying to get that moon goo to market, through lowsec. Paying everyone in your convoy ops is going to eat into those tasty profits. Scan down a suitable wormhole.... profit? |

Jessica Duranin
Science and Trade Institute Caldari State
201
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Posted - 2014.10.01 23:10:00 -
[12] - Quote
Sered Woollahra wrote:So CCP saw it fit to kill off Blops...
...but afk cloaky camping remains perfectly viable.
Good job, CCP, good job..
Blops can be avoided and countered: be alert, stay aligned et cetera. There's no viable counter measure against cloaky camping. Please explain why killing off blops is a good thing, instead of killing off cloaky camping?
Move to the next system. Set up a camp at the gate. If cloaky camper follows blow up cloaky camper If he doesn't (he probably won't - he's afk) continue with carebearing
Problem solved. |

Jessica Duranin
Science and Trade Institute Caldari State
201
|
Posted - 2014.10.01 23:12:00 -
[13] - Quote
Joshua Foiritain wrote:Almost 100 pages of tears. Look at all those buckets. :D I already had to switch to bathtubs... |

Jessica Duranin
Science and Trade Institute Caldari State
209
|
Posted - 2014.10.02 18:02:00 -
[14] - Quote
Querns wrote:Skia Aumer wrote: Living in a blue doughnut = not fun.
I dunno, I rather enjoy it Yeah, there are also people who enjoy mining in highsec - it's basically the same thing. |

Jessica Duranin
Science and Trade Institute Caldari State
213
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Posted - 2014.10.02 21:16:00 -
[15] - Quote
It's funny how people are bitching about the exponential growth and demand a fixed timer... because with this they already have a fixed timer after each jump - it's a one hour timer between each jump. You are simply given the opportunity to jump before that timer expires but at the cost of increasing the timer next time.
Eigenvalue wrote: Please. The gate feature is absurd. No one is going to move capitals through gates as part of a strategy. They may tactically do it if they have full confidence on the space being safe, but no one will devise a strategy that ever includes a capital fleet gate jump. It's too hard to keep gates secure for the flight times and align times of capitals and the value/risk ratio on a 4B per ship fleet of mega slow ships just doesn't make sense.
Interestingly we wormholers keep hearing from you bluebbears that jumping caps through wormholes is completely safe and we are only a bunch of crybabys....  Doesn't look so safe anymore when you are expected to do it yourself, huh? |

Jessica Duranin
Science and Trade Institute Caldari State
214
|
Posted - 2014.10.02 22:14:00 -
[16] - Quote
TimeDrawsNigh wrote:Counter proposal for the jump delay timer. Link below is a google excel doc. of cumulative delay timer that incrementally gets longer with each jump. http://bit.ly/1rOpzTsItGÇÖs a logarithmic scale. So when you jump you get two timers. First timer is the jump drive timer; the second timer is jump drive activation delay. The jump drive timer is a base 30 minutes and every time you make a jump it will record the amount and add +1 to the "Jumps Made Since Timer Began" value. The jump drive timer will reset back to 30 min every time you make a new jump. The jump drive activation delay is the timer you get once you have jumped. ItGÇÖs the time you have to wait till the next jump can be made. The equation for this is below. http://i.imgur.com/EQpv4Cv.pngThe principal of what happens here is that your delay timer gets bigger with each jump. The increment between each subsequent timer gets smaller, causing the graph to plateau out into a logarithmic curve. Eventually after so many jumps the delay timer will reach the same value as the jump drive timer, at which point itGÇÖs better with it out entirely and then start the process over. Initially we found a problem with the function where doing three really short distance jumps would make the times later overall shorter but that has been fixed with the GÇ£Jump Amount Modifier.GÇ¥ So e.g. Jump 1 > 4.19 LY > delay timer of 6.42min > cumulative time 6.42min Jump 2 > 4.7 LY > delay timer of 9.72 min > cumulative time 16.14min Jump 3 > 4.206 LY > delay timer of 11.73 min > cumulative time 27.86min Jump 5 > 4.564 LY > delay timer of 13.28 min > cumulative time 41.14min Jump 6 > 1.855 LY > delay timer of 14.15 min > cumulative time 55.29min Notice the increase in time getting smaller but the time overall still get longer. Bit like the diminishing returns of stacking nerf. This Post and Equation was worked on by Sieonigh and myself. Edit: We made this formula under the assumption that Jump Freighters and Rorquals do NOT have the 90% reduction, rather we think Black Ops should have this reduction (which we're implementing). This is waaaay too soft. It wouldn't impact the current meta at all. |

Jessica Duranin
Science and Trade Institute Caldari State
218
|
Posted - 2014.10.03 10:18:00 -
[17] - Quote
James Baboli wrote:This also reduces the insanely long multi-year trips, making them instead, multi-month trips, There are no multi year long trips unless you are stupid enough to jump as soon as the timer lets you. Just wait for the fatigue to drop to zero before you make your next jump and you won't see that exponential growth. |

Jessica Duranin
Science and Trade Institute Caldari State
218
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Posted - 2014.10.03 10:32:00 -
[18] - Quote
gascanu wrote:dude are you stupid? 1 or 2 hics you say? how can 2 hics hold 4-5 -9 caps in place till the rest of your gang wait the agro and jump? are those hics using capital sized reps now or what?
Uhm... I've seen a single sabre hold 10 caps in a C5 site for well over an hour until reinforcements found a way to the system. Holding them in place for a few minutes is trivial.
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Jessica Duranin
Science and Trade Institute Caldari State
218
|
Posted - 2014.10.03 11:23:00 -
[19] - Quote
ankerf cram wrote:Do you really want to kill deep 0.0? How can a small alliance live in deep space, if they are not able to control the whole way from and to there area? By using wormholes for logistics. When I was living in deep low sec I didn't have a JF either and instead used wormholes to bring stuff in.
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Jessica Duranin
Science and Trade Institute Caldari State
221
|
Posted - 2014.10.03 12:27:00 -
[20] - Quote
FraXy wrote:On a less serious note when can we expect ECM to be buffed, because it is seriously underpowered when there's a chance single targets can get lock against 5 EC-300's. Dafuq? You expect to permajam people with only 5 small EC drones? |
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Jessica Duranin
Science and Trade Institute Caldari State
221
|
Posted - 2014.10.03 12:44:00 -
[21] - Quote
Misha Hartmann wrote:The eve universe is crowded, add another dimension, perhaps only accessible by wh's or something You mean like w-space...? 
btw. the universe isn't crowded. Most systems are very very empty. |

Jessica Duranin
Science and Trade Institute Caldari State
223
|
Posted - 2014.10.03 16:21:00 -
[22] - Quote
Yuri Thorpe wrote: How dank does one have to be to join goons anyway? :D I might be looking for a new corp
One doesn't. google goon recruitment scam ;-)
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Jessica Duranin
Science and Trade Institute Caldari State
224
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Posted - 2014.10.03 20:03:00 -
[23] - Quote
300 pages of jumpbear tears 
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Jessica Duranin
Science and Trade Institute Caldari State
224
|
Posted - 2014.10.03 20:09:00 -
[24] - Quote
Kun'ii Zenya wrote:This change is probably a buff to defenders.
Get it?
Yes and no. It's a nerf to those trying to defend a massive area. It's a buff to those defending only a small area. OP success. |

Jessica Duranin
Science and Trade Institute Caldari State
225
|
Posted - 2014.10.03 20:29:00 -
[25] - Quote
Six Beavers wrote:Mostly here to get in on a 300+ page thread. oh and I think these changes are going to be great for the game!
Do you have a posting permit?  |

Jessica Duranin
Science and Trade Institute Caldari State
225
|
Posted - 2014.10.03 20:50:00 -
[26] - Quote
KIller Wabbit wrote:I dunno if anyone has actually calculated it out, but even with infinitely capable servers the speed of light limit might actually even put getting rid of TiDi as complete impossibility so long as all players are not in the same room with the servers. What the hell? Speed of light has nothing to do with TiDi.
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Jessica Duranin
Science and Trade Institute Caldari State
226
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Posted - 2014.10.03 21:13:00 -
[27] - Quote
Dany Targaryen wrote:As a player who lives in null sec and relies on jump bridges to get around this is a terrible change.
I've been playing since beta and this by far is the worst thing you've done to your game since... well ever... You know... you there is these things called "Stargates". You can use them to get to other systems - even in nullsec. Pretty sure they existed even in the beta. |

Jessica Duranin
Science and Trade Institute Caldari State
227
|
Posted - 2014.10.03 21:16:00 -
[28] - Quote
remus wulf wrote:Seems CCP stopped reading this at page 200 so this seems to be just a debate between ourselves at this point.
Maybe time to lock the thread if CCP have stopped reading the feedback they asked for ! Why? CCP has a place where they can ignore the jumpbears and people like me can still harvest the tears. I'd call that a pretty elegant solution.
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Jessica Duranin
Science and Trade Institute Caldari State
229
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Posted - 2014.10.03 23:03:00 -
[29] - Quote
KIller Wabbit wrote:Not speed of LIGHT, but the SPEED at which light propagates. All electronics and cables deal with pulse wave propagation issues, the pulses traveling through conductors at near the speed of light. Of course optical fiber cables do transactions over light, so it is apples to apples there. :) *giggles* It's so sweet when they try.
PotatoOverdose wrote:He's actually not completely wrong. Yes he is. Signal travel time between server and client has nothing to do with the need for TiDi in large battles.
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Jessica Duranin
Science and Trade Institute Caldari State
229
|
Posted - 2014.10.03 23:38:00 -
[30] - Quote
M T Steph wrote:Whats next CCP? Capital ships in hi sec? Why not? |
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Jessica Duranin
Science and Trade Institute Caldari State
230
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Posted - 2014.10.03 23:54:00 -
[31] - Quote
Christopher Mabata wrote:Jessica Duranin wrote:M T Steph wrote:Whats next CCP? Capital ships in hi sec? Why not? Because imagine marmites or other high sec mercs with nuetral triage plus refits if they know their shiny is going to die Neutral triage at jita undock doesn't sound like a very clever idea tbh. Everyone would undock dreads to shoot the suspect carrier that now can't dock for five minutes.
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